The Long Way to PlayKovo: How a Construct 2 Hobbyist Ended Up Building a Game Portal

Ask most people how a game portal with hundreds of games gets built and they'll picture a studio, a roadmap, maybe some funding. The real story of PlayKovo is a lot slower, and a lot more roundabout.
It starts in 2018, with Kağan Badurlu making small games in Construct 2. It was where the game-making began, but to go beyond its limits, real coding was the next step, and that meant moving to the Unity game engine.
Unity took over for about four years. The first game to actually get published was Black Ball, a 2D platformer, and after it came more experiments, including an FPS project and a car parking game. Four years of Unity meant a steady stream of small projects and a lot of practice.
Somewhere in those years, an interest in mobile apps grew. That led to Flutter, and a run of practical apps: a restaurant app called AÇ KALMA, in the spirit of Too Good To Go, along with a handful of budget, spending-tracker, and fitness apps.
And through all of it, there was one idea that never went away: an HTML5 game portal. A place where players could click a game and start playing, and where developers could publish their own games.
The problem was that Flutter wasn't the right tool for that. Browser games and a portal need the web itself, so the founder started learning Next.js, and that's the moment PlayKovo stopped being a daydream and started being a project.
Today it's live, it's home to 491+ free browser games across 30+ categories, and it's begun pulling in 3,000+ visits a month. The team is still small: the founder plus two part-time developers helping build and maintain it. There's an open developer panel for anyone who wants to publish a game, with self-serve uploads, per-game analytics, and API keys for SDK integration.
The library now includes everything from ambitious titles like Warbirds.io to in-house games like Lumira, all running in the browser with no download and no account required.
FAQ
Who founded PlayKovo?
Kağan Badurlu, who started making games in 2018 and built PlayKovo after years of working in Construct 2, Unity, and Flutter.
What did the founder make before PlayKovo?
Unity games including Black Ball (a 2D platformer), an FPS game, and a car parking game, followed by Flutter apps like AÇ KALMA and several budget, spending, and fitness apps.
Why was PlayKovo built with Next.js?
The goal was always an HTML5 game portal, and Flutter wasn't a good fit for that, so the founder learned Next.js.
How big is the PlayKovo team?
Small: the founder and two part-time developers.
How many games are on PlayKovo?
491+ free browser games across 30+ categories.
Can outside developers publish on PlayKovo?
Yes, through the open developer panel.
Final Thoughts
PlayKovo is what a long detour looks like in hindsight: Construct 2, Unity, Flutter, and finally the project that had been the goal all along. If you want to see where it ended up, start playing, or submit your own game.
Featured app
PlayKovo
Related Posts

LOLShot.io: The Free Browser FPS Where the Best Kills Happen Mid-Air
LOLShot.io is a free multiplayer .io FPS that rewards creativity over simple kills. With 8 wild weapons, rocket-jumping, portals, and jetpack flamethrowers, the goal isn't just to win the fight, it's to win it spectacularly.

Wordle vs Quordle vs Lumira: Which Word Game Should You Play?
All three are guess-the-word puzzle games, but they solve very different problems. Here's a direct, honest comparison of Wordle, Quordle, and Lumira to help you figure out which one actually fits how you want to play.

Best Time of Day to Play Word Puzzles, According to Habit Science
When you play matters almost as much as whether you play, at least if you're trying to build a real habit out of it. Here's what habit-formation research suggests about timing, and how to actually apply it.